Inside the Indie Games Room at AVCon

A sneak peek into some new and upcoming games that appeared at AVCon.


Now in its eighth year, the Indie Games Room (IGR) is the prime area to check out new and upcoming games by local developers at the Adelaide Anime and Video Game Convention (AVCon). In previous years IGR has hosted many great local titles, including the popular 2D platformer Hollow Knight. Here are some standout games that on display in the IGR this year.

Cardboard Carnage by Cardboard Kids

Making its debut in 2019, Cardboard Carnage is a game developed by Cardboard Kids, a development team made of TAFE SA students. The game was made using Unreal Engine and is inspired by games like Psychonauts and similar games from the original Xbox – early Xbox 360 era (2003-2007). There is currently no release date for Cardboard Carnage.

Homeowner by Birdrun

Developed by William Newman and Ashleigh Hanson, Homeowner is a 2D top down survival game developed during a Global Game Jam. The premise of the game is trying to survive the daily life of being a homeowner. This is explored through maintaining your character through basic needs, like income, sleep, food and entertainment, similar to a Sim. Its pixel art style and colour palette are inspired by games created for the Commodore 64 in the 1980s. While Homeowner made its AVCon debut in 2019, Newman and Hanson have previously made appearances in IGR before. The game can be downloaded for free here.

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The team at Manatech in IGR.

Little Reaper by Little Reaper Games

Little Reaper is a 2.5D platformer that follows Ollie, the assistant to the Grim Reaper. Other titles like Ducktales and Hollow Knight have been listed as inspirations for this title. The game has been developed in the Unity game engine alongside C# coding. Little Reaper Games’ debuted at AVCon this year, but Little Reaper has appeared at Australian PAX, bar one, during its six-year development. Developer Adam Robertson says they hope to release the game on PC later in 2019. There are plans to port the game for Nintendo Switch and PlayStation 4. Check out their website here.

Manatech by Drunk Galah

Manatech is a top down fantasy twin stick shooter for PC. The game has players selecting characters to pit against each other in an arena during a time limit. Developer Peter Cowen said its art style was inspired by World of Warcraft (circa 2010) and Battlerite. Developed in Unreal Engine and this is the third time Manatech has been featured in the IGR at AVCon. While there is no release date so far, the developers plan on releasing to Steam Early Access within the next year with console ports coming later on. Check out Drunk Galah’s website here.

Rooftop Renegade by Melonhead Games

Returning for their second AVCon, Rooftop Renegade is a 2D side scrolling platformer set in a futuristic city. The game was developed using Unreal Engine and its art style is described by the developers as “Pixar meets sci-fi”. Melonhead Games held several competitions over the weekend around the game and were selling stickers of the game, which were designed by local artist Kayla Woods. They are hoping to sell Rooftop Renegade at the next AVCon.  For more information on Melonhead Games, check out our Spotlight feature here and their website here.

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Rooftop Renegade on display.

Tinker & Spell by Anthony Robinson

Developed in Unity, Tinker & Spell is a 2D Metroidvania side scrolling platformer made its AVCon debut in 2019. The game has been worked on by its developers for the last six months and has an anime-inspired art style. Its primary narrative focus is around a collapsed civilisation and magic working alongside robot tech. There is currently no release date for this game, but you can check out their The Rookies page here.

 


These are only some of the games on display in the IGR during AVCon in 2019. For a full list of the games present check out the link to the IGR website here.

Words and images by Cameron Lowe

 

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An Overview of AVCon 2019

The weekend where Anime and Video Games rule Adelaide’s CBD.

The Adelaide Anime and Video Game Convention (AVCon) has been uniting a community of pop culture fans for sixteen years. It has also become the prime convention to try out upcoming local games and sample the latest anime series. There was a little bit of everything for everyone there, from gaming and anime, to indie art and cosplay.

Gaming Goodness

Gamers were spoiled for choice throughout the event. Nintendo were back again, giving the wider public a chance to try out their latest and greatest first-party games for the Nintendo Switch. StreetGeek returned, offering an old-fashioned LAN (Local Area Network) experience with games like CounterStrike: Global Offensive and StarCraft. Retrospekt offered a free chance to experience classic consoles like the Commodore 64 and Super Nintendo, as well as gaming magazines from the late 1990s-early 2000s. Numerous speed-runners and tournaments also took place for some extra fun. Games that could be played in tournaments included old favourites like Super Smash Bros. and League of Legends. Tabletop gamers were covered too, with a number of roleplaying and board games on offer to play, like Call of Cthulhu and Settlers of Catan.

 

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The Nintendo Switch stand

Anime Galore

Anime lovers were spoilt for choice as well. Madman’s stall was full of manga, anime and J-Pop artists. Some interesting things on sale at this stall were artbooks from the Studio Ghibli films. Animeworks sold a variety of Japanese anime figurines and toys. If shopping isn’t your thing, there are always plenty of screenings by Madman and Hannabee. Special guests this year included Paul St. Peter, the voice actor for Punch in Cowboy BeBop: The Movie and Kurama in Naruto, and a livestreaming event with Spike Spencer (Shinji Ikari in Neon Genesis Evangelion).

Indies Assemble

Indie artists has become one of the fastest growing areas of AVCon. Artist’s Alley is the place to go for fan made art to pick up something unique. One standout stall was The Bee’s Knees, where one could purchase a Splatoon heat-pack or select stickers and badges*. Conventions like AVCon are one of the few places where you can check out these artists with their work on display. The Indie Games Room (IGR) was the other main indie zone at the event. It is where Australian game developer’s community came to show off their latest projects. Games like Melonhead GamesRooftop Renegade and Drunk Galah’s Manatech were available to try out and offer feedback to the developers.

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Artist’s Alley

Cosplayer Paradise

The AVCon experience would not be complete without the almost endless number of cosplayers. All over the event, people came dressed as their favourite anime or video game characters. A personal favourite was a cosplayer dressed as Malon from The Legend of Zelda: Ocarina of Time. The places to check out the best of the best were in the Cosplay Competition and parades which occurred throughout the event. Anyone interested in Lolita also had a chance to learn more about the fashion or participate in a Lolita parade.

Verdict

AVCon is one of the prime pop culture conventions in Adelaide. With many great games to try out and pop culture goods to pick up, AVCon proved once again to be a success. If you haven’t been but love games and anime, definitely check it out when it returns next year. It is one of the many friendly places where you can check out pop culture in Adelaide.

 


Words by Cameron Lowe

 

* Connect with The Bees Knees through facebook, instagram, or etsy.

Classy Bogan Studios

Michael Matthews is the leading designer and programmer at Classy Bogan Studios, a local developer specialising in Virtual Reality (VR). Together with his team of developers, Matthews creates VR titles from Gameplus, a sharespace for game developers. I had the opportunity to speak to Matthews about Classy Bogan Studios and some of their creations. Here is what I discovered.

“Classy Bogan Studios began when Daniel Booker, my artist and very close friend, and I were talking to our boss at our retail job,” says Matthews. “In the conversation, it was brought up that we were game developers and that we had dabbled in VR in our study. When he heard that he suggested that we come up with a VR Training Simulation for our workplace. This was sort of our first big interview.”

The name Classy Bogan originates from their first client meeting, when Brooker arrived wearing his ‘good’ trackies and a jumper full of holes. The name stuck on after this and it is now symbolic to them as trackies are seen as comfort clothes. The company is currently made up of eight members, each specialising in a certain area of digital media, such as 2D artists, 3D artists, and programmers. They tend to use Unity as their primary game engine. Unity is “the engine the team is the most familiar with and its currently the engine that has the best and most thorough documentation”.

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Classy Bogan have done a fair amount since their first project and just last year their work was featured on the water projection at Hybrid World Adelaide. The team also held a VR fishing competition in Port Victoria on the Yorke Peninsula earlier this year. This has been one of the few community events they have attended. Perhaps one of their greatest achievements has been the release of their VR game, Virtual Skydiving, on Steam. Virtual Skydiving, created for Virtual Reality Adelaide is one of their most challenging yet rewarding creations to date. When it was uploaded, Matthews said it was “a major achievement as we hadn’t done anything like that in the past.”

As for the future, Matthews says they have many upcoming projects. Currently they are working on a Gamified Virtual Tour for the geology department at Uni SA and updating Virtual Skydiving to improve the user experience. They are also working on a game developed during a game jam called Screeming Cheeses.

 

For those who wish to find out more about Classy Bogan Studios, check out their website here.


Words by Cameron Lowe

A Nice Time to be Alive: Ruby Fields, San Cisco, and Ball Park Music live at the Thebby Theatre

On a mild Friday night in the bloody beautiful city of Adelaide, a keen crowd gathered to watch Ruby Fields, San Cisco and Ball Park Music at the Thebarton Theatre – a one off spectacle! Let me give you a rundown on the fabulous night it was.

A little side note before we get started: it was polo shirt night, meaning every performer was adorably dressed in a polo-shirt. Oh, the aesthetic!

We kicked off with a beauty, I had no idea Ruby Fields had such a following! The crowd was far larger than expected for any pre-show at the Thebby and we were well and truly taken by this groovy gal. We spent most of her set having a good old jive to her upbeat tunes, such as ‘I Want’ and ‘P-Plates’. Don’t get me wrong, there were also sensitive moments: I got a lump in my throat half way through Field’s performance of her most recent single, ‘Dinosaurs’ – a song about the simplicities of childhood. But really, Fields won us over the second she mentioned our beloved Hahndorf.

Next up was Jordi, Jen, Josh, and Scarlett, San Cisco were in the house! When debriefing with my buddies later in the night, we couldn’t help but notice how wonderfully unique San Cisco are; no other band are so brutally honest yet pleasurably palatable. Lyrics such as ‘why does it feel so good to be self-destructing again?’, ‘I want to be with you forever, but I need space, you should stay at your place’ and ‘if you’re going to break his heart, could you break it gently please?’ are about as real as it gets. However, the best part is that their music is somehow it is angst-free. The harsh truths hide behind fantastic guitar solos, Jordi’s high vocal tendencies and the up-beat tempo of their tunes. They featured some of their most recent works like ‘Hey Did I Do You Wrong?’ and ‘Slow-Mo’, alongside some original San Cisco such as ‘Fred Astaire’ and ‘Magic’, before finishing the set with ‘Too Much Time Together’. San Cisco speak to those in their early 20s in a way no other band can.

After all this excitement the crowd flocked to the bar to get some well-needed fluids into their system. A couple of Adelaide gems were spotted in the lobby, with the likes of Liam Stapleton, one half of the Triple J breakfast radio show, and Callum Hann, runner-up from MasterChef 2010, floating about. Oh Adelaide, you always see a familiar face.

For Ball Park Music, my friends and I decided to take a seat. This is the first time I have ever sat down at a concert – it had been a long day, we were hot and bothered and our feet hurt (we are only 21, I promise). So, we cushioned ourselves in the well air-conditioned seated section at the back of the Thebby with a dead-centre view of the stage. And I am so glad that this is how I experienced the magic of Ball Park Music.

There is something breathtaking about sitting back and watching a sea of people share emotional experiences through song. We saw the crowd hush, cheer, dance, and bop in unison. Ball Park Music are often taken for granted – they have been a consistently good band for the last decade. I honestly forgot how much I loved them until I saw them play in this environment. Their music had been the background to many significant moments for me in the last few years, and I hadn’t even noticed. I’m sure others came to this realisation as well. The melancholic nature of their lyrics, mixed with Sam Cromack’s calming yet energised familiar voice give you those tingling goose bumps.

I will admit I got emotional many times during their set, particularly listening to the crowd singing along to ‘Everything is Shit Except My Friendship With You’, ‘The Perfect Life Does Not Exist’ and ‘Exactly How You Are’. ‘It’s Nice to be Alive’ – possibly one of the most uplifting songs of our generation – met every expectation as a spotlight landed on Cromack and the crowd sounded out each word, loud and clear. They also offered sweet Adelaide a treat, finishing with a song which they hadn’t yet performed their tour: they belted out a phenomenal rendition of the Beatles classic, ‘Hey Jude’, which left me thinking that although the perfect life does not exist, this moment in this life comes pretty damn close.

I enthusiastically suggest that you get around all of these artists – they all encapsulate the most relatable of experiences through their music. They were the perfect trio, performing in a perfect venue, in a perfect city, to a practically perfect crowd. It is VERY nice to be alive.


Words and photography by Michelle Wakim.

Edo Style: The Art of Japan (OzAsia Festival 2018)

 

1615, Tokugawa Ieyasu reduced Osaka Castle to ruins. Its destruction brought an end to the age of war, giving Ieyasu complete control of the Japanese archipelago. In its place was the era of ‘peace’, officially known as the Edo period. Named from the capital Edo (present-day Tokyo), the Edo period lasted until the Meiji Restoration in 1868. The era was captured through the eyes and hands of its artists. The exhibition, as part of the 2018 OzAsia Festival, will be at the David Roche Foundation until December 1.

As you walk into the first room you are immediately transported back to the Edo period. To your right is a hanging scroll of Enma, the King of Hell, glaring at a family through his crystal mirror. To your left are woodblock paintings of different people and scenes, one being The Courtesan Akashi of the Tamaya.

On the far side of the room are panels showing a view of Edo Period Kyoto. It shows sights that are still popular today like Nijo Castle and the Imperial Palace. Along the walls to the right of the panels are period artefacts, including a collection of Buddhist figurines which has been part of the Japanese religious culture for centuries. The centre has a period pot and an 18th-century Illustrated Guide behind Foreign Textiles by Naniwa Shorin Publishers, also hidden behind glass.

Stepping into the second room there is a samurai suit that catches your attention. It stands in the centre of the room, tall, brave, and honourable as if possessed by the spirit of its original wearer. However, the way of the samurai in the Edo period lost its relevance, reducing them to the roles of patrolmen.

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The samurai suit isn’t the only thing in the room, there is an array of art and artefacts throughout. On the left, you come across a picnic set and can’t help wonder what food they ate and where they had it. Were they looking over at Mount Fuji or sitting in front of the Imperial Palace? You can only imagine. Your eyes shoot towards the katana (long sword) and a wakizashi (short sword) in the nearby display case. You wonder what it’ll feel like to grasp them in your hand and what it will be like to use one. Then you think of what it’d be like to wear a samurai suit while wielding it. Would it be easy to use or difficult?

Moving on to the right-hand side of the room you find a Nō (musical drama) costume and more panels. These panels depict battle scenes from the 14th-century Japanese military epic The Tales of Heike. The battle scenes are those of Heike’s clan’s stronghold fall at Ichinotani (present-day Kobe). Examining it you begin to hear the clanging of the katanas, the beating of horse hooves, and the warrior cries.

There is another panel in the third room, this one of the Seto Inland Sea, an important maritime region during the Edo period. The route connected the islands of Honshu, Shikoku, and Kyushu and was known for its treacherous travels. It was also the route taken to bring imported goods from Nagasaki to Osaka, which would then travel overland to Kyoto and Tokyo. Today it has largely now been replaced by road and rail systems.

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Another woodblock painting on the right catches your interest, ‘Fine Wind, Clear Weather’, which depicts a snowless peak of Mount Fuji. It’s one of the few paintings from the 36 Views of Mount Fuji series on display. Moving to the left of the room you see a panel from the port at Nagasaki. Here you see these strange looking people are talking with the locals of the city. There is a black carrack on the left panel, a common Portuguese ship, sitting in the harbour. It makes you wonder what the people of the era would’ve thought, seeing these foreigners appearing in a strange looking boat. It would be intriguing, to meet a person from a big wide world you are forbidden to go out and see.

In the small final room there is a painting depicting westerners conversing and walking among the locals once again in Nagasaki. Its style allows you to see how the Western influences brought the end of the Edo period. Before stepping out you notice a book telling the story of the Japanese landscape. The eighteenth-century publication shows both the writer and illustrator’s amazement of a new world which until then they were forbidden to see.

Edo Style: The Art of Japan is the place to visit if you who have an interest in either Japanese art, culture or history, or all three together. You will step back in time to an age of peace, intrigue, and isolation from the outside world. The exhibition is a historical retelling of both Japan’s war-ridden tribal past and how it became an imperial power to challenge the likes of the European empires in the 20th century.

 


Words and photography by Cameron Lowe.

Meet-the-Team-Cameron2

Cameron Lowe is a horror and sci-fi writer, editor and student. He’s had fiction and articles featured in Speakeasy Zine and Empire Times. He loves to read, play video games, and drink green tea. He’s one of the 2018 editors at Empire Times. He tweets at @cloweshadowking.

 

STEAMing Ahead

South Australia is quickly becoming the prime location for those looking for employment in the STEM fields. For those who are uncertain, STEM stands for Science, Technology, Engineering, and Maths. These fields currently offer diverse career opportunities, from medical advancements to the Australian Space Agency. However, there is one a vital component to STEM fields: Arts.

Arts and STEM have been inspiring each other for years, from Isaac Asimov’s three laws of robotics to the hard-scientific facts which make Andy Weir’s The Martian more realistic. This combination of STEM and the Arts is better known by professionals as STEAM (Science, Technology, Engineering, Arts, and Mathematics). STEAM has already been making itself known in South Australia, appearing at arts festivals and used to show off new locally developed technology.

In the 2017/2018 budget, the state government invested $250 million into Education to deliver more STEM topics to primary and secondary schools. Flinders University’s Tonsley Campus and its Innovation Hub, alongside the Medical Research and Science Centre (the cheese grater on North Terrace) are some STEM-focused buildings which now make up part of the Adelaide skyline.

It is expected STEM funding will increase with the new budget due in September. In 2018 the Adelaide Fringe generated $16.6 million at the box office and added $29.5 million to the state economy, as set out in their annual report. It is also the highest earning arts festival in Australia, generating a total of 39% of all multi-category ticket sales in the country. These figures show there is money in both STEM and the Arts in South Australia. Combined, they will make a far bigger impact on the local culture and economy than they do separately. Including Arts in STEM education will learning more interactive and fun while STEM in festivals like the Fringe more engaging and interactive.

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Beautiful night for the Fringe!

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Modern technology has been heavily influenced by the arts. Many hardware and software engineers/programmers have long been inspired by technology in science fiction. One example of this is the Adelaide based company Voxon Photonics. Their technology, the Voxon VX1, is a 3D volumetric engine that was inspired by science fiction, more specifically Dejarik in Star Wars: A New Hope. For it to work, they required the aid of the STEM fields, especially engineering and mathematics (key components in hardware and software design). They create games to demonstrate their technology’s power. The VX1 was showcased in the Indie Games Room at AVCon 2018, allowing the public to interact with their exciting new technology. While the VX1 can do other things like medical imaging, art shows its power off in a more engaging way. Voxon Photonics has advertised pushing to get more local games developed for the VX1, showing it off at Game Plus (a co-working digital games space on Pirie Street) in June 2018.

Recent advances in science and technology have influenced the Adelaide arts scene. One example is the University of South Australia’s Museum of Discovery (MOD). Opened in 2018, MOD on North Terrace is where visitors can engage with science and technology through art (STEAM). Their current displays are a showcase on the future STEAM can bring. One example being the genetic modification of children, if they’re to survive on Earth from choices made today. This allows visitors to witness these changes first hand. For more on MOD, check out our review here.

In terms of festivals, 2017’s OzAsia Festival saw an international example of STEAM. This was Keiichiro Shibuya’s The End, starring Japanese vocaloid Hatsune Miku. Unlike a traditional opera, The End is entirely virtual, containing only Miku and showcases the relationship between art and technology. This also is a reflection on the term vocaloid itself, as Miku is actually nothing more than computer software herself. Another example of STEAM is coming to 2018’s OzAsia. Called War Sum Up, it is a 21st-century electronic opera that is summed up in three words “Music. Manga. Machines.” This unique blend will be showcasing technology working alongside Japanese Noh theatre.

The South Australian Government should be pushing STEAM rather than just STEM. It is already happening around Adelaide, and if given that extra boost, can help make Adelaide stand out against other Australian cities. STEAM can help bring more young people to Adelaide and benefit other fields like tourism and education. A STEAM revolution has the potential to completely reinvent Adelaide, making it a younger, more vibrant city.

What are your thoughts? Should South Australia be aiming towards a STEAM future rather than a STEM one? Leave your comments below.


Words by Cameron Lowe

Meet-the-Team-Cameron2Cameron Lowe is a horror and sci-fi writer, editor and student. He’s had fiction and articles featured in Speakeasy Zine and Empire Times. He loves to read, play video games, and drink green tea. He’s one of the 2018 editors at Empire Times. He tweets at @cloweshadowking.

Photo by Green Chameleon on Unsplash.

In Conversation: Malaika Gilani

In 2016 Malaika Gilani published her first poetry collection: Untold Journeys. She was seventeen. This year she has been a part of the global anthology, I Bared My Chest, comprising of 21 phenomenal women telling their stories. Recently I had the chance to interview this Melbourne-based poet and talk about inspiration, writing advice, and poetry.  

 

Could you give us a brief overview of your current published poetic work? What are its themes and what would you like your audience to know before reading it?

 
Untold Journeys is about everyday life. Things we all experience: friendship, family, body issues, and so much more. There is at least one poem in there that you can connect with. If the poems aren’t giving advice then they are there to show you that whatever you are going through, you are not alone. Someone is going through the exact same thing too.

 
What was it like publishing a poetry collection at seventeen?

 
It was amazing to be doing something that not many people have done. However, there have been rejections because I am too young and inexperienced. But who cares, life is all about the good. If we start focusing on the negatives then we won’t be able to live at all. I’ve loved it. The support from my family and friends has been a huge part of how I got here. They help me stay humble and enjoy this experience at the same time.

 
What inspires you to create poetry?

 
People, their experiences, and their lives.

 

If you could sum up what you would like your poetry to evoke what would you say?

 
You are not alone. We are all going through the same things. In the end, it’s the things within us that make us more alike than we will ever know.

 

Could you tell me a bit about I Bared My Chest? What was it like working with and collaborating with other artists to create this anthology?

 

You could say it was an interview of 21 authors in book form. All participants were given a series of questions to answer, to show people someone else has gone through the same thing as you and to show people that artists are not [all] geniuses. We are [people] like everyone else, anyone can achieve what we have.

It was amazing to work with people who are so much more experienced than I am. I learnt so much from them and was in awe of how wonderful and cooperative they were. Most importantly, I realised we were all normal humans – we disagreed, we celebrated, we got sad and angry and happy.

 
Have there been any books/authors/poets that have deeply inspired you? If so, what are they?

 
Sue Lawson and Jackie French.

Sue came to my school once when I was in year nine and has been in contact with me since. And Jackie is such an amazing and inspiring lady. I contacted her to review Untold Journeys and she has been a huge part of my life since. I email her and she instantly replies, giving me advice and encouragement.

 
What advice would you give to other poets and writers?

 
Rejections make you want it more. It makes everything more meaningful too. I appreciate my work and others’ so much more now because I know what hardships we all have to go through.

 

What has been the best piece of writing advice you’ve ever received?

 
If we start focusing on the negatives then we won’t be able to live at all.

 
Are there any upcoming projects that we can be excited for?

 
For now, I am on hold. I am starting university, so I am going to focus on that for now. However, once I am done with my psychology degree I will think about whether or not I still want to focus on writing and continue my writing journey.

 


Gilani’s book is available for purchase on Amazon and you can follow her journey on both Facebook and Instagram.

 


Interview by Georgina Banfield.

AVCon 2018

AVCon is a three-day festival that runs during July and signals the end to both the school and uni break. In 2017 it attracted over 20,000 visitors and this year I suspect that record was broken. It is a place where avid lovers of video games, cosplay, pop-culture, and anime come together to share that passion. Run entirely by volunteers, AVCon is an example of a small community coming together in real life as opposed to the forums many visitors undoubtedly frequent to discuss the latest in games, cosplay, and anime.

Walking through AVCon, where-ever you might be, it’s not unusual to hear someone gasp over a cosplayer, artwork, or piece of merchandise they’ve been coveting all year. Adelaide has a lot of amazing talent and, for me, that is where AVCon shines. Not only do we have a strong community surrounding anime and videogames, but we have a range of talented artists with varying art styles who converge to sell their wares and display their skill.

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CDW Stall at AVCon 2018, photography by Cameron Lowe

Each year the convention begins with the opening ceremony on the Friday evening—generally characterised by weekend and gold-pass holders gathering in the foyer of the Convention Centre for up to a couple of hours before the doors open. This year was the first year I attended the opening ceremony. We were introduced to the organisers, volunteers, special guests, and the spirit of AVCon with a skit which blurred the lines of dream and reality. The special guests for 2018 included Major Sam, Spike Spencer, Vera Chimera, Neil Kaplan, Beke, and Knitemaya who were all involved in panels across the weekend. The ceremony was followed by a screening of Ready Player One in conjunction with Hybrid World Adelaide.

With Saturday morning came a rush of people flocking in to enjoy the weekend. In the gaming hall there was a mixture of free-play and indie games, as well as some of the weekend’s gaming tournaments (which were also held on the Sunday). In the Exhibitors Hall there was a selection of stalls selling official merchandise as well as stalls promoting Marion and City Libraries, HIDIVE streaming service, and CDW Studios. Beyond the hall was the chaos of Artist Alley. Downstairs you could find panels, special guests, and anime screenings from both HIDIVE and Madman.

With the evening came the ever-popular quiz night with forty-nine tables competing for the prize and privilege of first place. Unfortunately, this year the quiz wasn’t as enjoyable as it has been in previous years with challenging questions and barely anything accessible to your non-gamer. Unfortunately, the winning team disappeared before they could claim their prize and their prize was passed on. I can only hope that next year’s questions will be better and more specific to avoid confusion and that next year’s winners will remain present.

The cosplay competition on Sunday was a wonderful display of talent from local and interstate cosplayers who cosplayed a range of people from games, anime, and pop-culture. Some had spent months on their costumes and others just a few sleepless days. One thing was consistent however, the attention to detail each cosplayer had for their costume, all doing a fantastic job of portraying their chosen character and their personalities. One highlight of the competition was seeing a Xenomorph come onto stage and break out into dance.

My highlight was, predictably, Artist Alley. I’ve always loved the scattering of stalls, the friendly faces, and familiar fan-art portraying characters I knew and didn’t, as well as those I’d long since forgotten. Artist Alley isn’t just fan art; Decay Comics, indie author Matt J. Pike (whose self-published book series Apocalypse: Diary of a Survivor is set in Adelaide), and Anthony Christou (a full time visual artist) stood out from the crowd by providing their own unique work. Artist Alley had a wide variety of products on offer ranging from prints and badges all the way to socks and scarves printed with original designs.

I’ve always found that AVCon is what you make of it. It is a wonderful place to engage with the gaming, cosplay, Lolita, and anime communities here in Adelaide. It’s also a place to meet new people and form life-long friendships. It offers a sense of belonging for people of all ages and celebrates the talents of video game enthusiasts. Overall I’ve always found it a friendly environment and would recommend getting a friend or two and heading in next year if you can afford it.


Words by Kayla Gaskell